top of page

Design Thinking //5 CHALLENGES IN 5 WEEKS

WEEK 3

Over a period of 5 weeks, we conducted 5 design thinking exercises using the Design Thinking Toolbox we developed. Throughout these exercises, stage and method tiles resembling a board game layout, specially crafted templates for implementing each method, instantly printed stickers, and specially designed 3D prints were employed.

Challenge

empathy icon

Empathy

Diagnosing

the Problem

ideation icon

Ideation

evaluation icon

Prototype &

Evaluation

DESIGN CHALLENGE III: 
DESIGNING AN ATTRACTIVE WEBSITE FOR THE ANCIENT CITY, BELONGING TO A PRIVATE ORGANIZATION

design thinking methodologies
design thinking challenge

In our design thinking exercise conducted in the third week, the challenge was set as 'DESIGNING AN ATTRACTIVE WEBSITE FOR THE ANCIENT CITY OWNED BY A PRIVATE ORGANIZATION'.

PHASE I: INVESIGATION & EMPATHY

When selecting methods from the design thinking toolkit's method set for the empathy stage, we aimed for methods suitable for the challenge that would provide valuable insights throughout the process. Meanwhile, the challenge, originally defined as the creation of a website about an ancient city, was refined to focus more on a target user group, specifically children.

design thinking empathy

During the empathy stage, we started by crafting Personas, offering insights into the potential site users. Then, Empathy Maps were developed for the created personas, allowing for a more detailed understanding of individuals.

design thinking methodologies
personas
empathy map

Utilizing these personas, a Mind Map was crafted to gain a deeper comprehension of the website to be created, which was further enhanced visually with 3D-printed meeples depicting the insights. These mini-figures, selected as 2D graphics from Google Material Icons, slightly modified for 3D printing suitability, and then 3D modeled, were shared on the Thingiverse platform as open-source materials. The utilization of these 3D materials enriched our design thinking exercises and discussions by inspiring creativity during the sessions.

 

Thingiverse link: https://www.thingiverse.com/thing:6347902

3d meeples
actor mapping with meeples

In the continuation of the empathy phase, we devised an experiential website journey aligned with a probable user profile. Mapping the user's interactions and emotions, we organized these steps into a Journey Map, later transformed into a visual Emotional Journey representation. Additionally, we conducted a Benchmark study during the empathy phase, comparing distinct segments of various ancient cities. These methods collectively formed a robust database, providing insights into the characteristics, expectations, emotions, and experiences of our target user group, laying a foundation for formulating design queries in subsequent steps.

PHASE II: DIAGNOSING THE PROBLEM

The data obtained from our empathy phase led to the creation of three design questions:

1. How should the website of the ancient city be so that children can have an enjoyable time?
2. What can be specialized interaction tools for children?
3. What could personalized experiences be with the use of Artificial Intelligence (AI)?

design thinking definition of problem

PHASE III: IDEATION

To seek answers to the formulated questions, 2 methods were chosen from the Ideation methods set.

design thinking ideation

Utilizing the Brainstorming method, a pool of ideas was created considering the data obtained from the empathy section. These ideas were then clustered and visualized by placing them into the brainstorming template. Subsequently, the KJ technique was employed to establish a hierarchy among the clustered ideas from the brainstorming session, resulting in the creation of overarching headings for the groups. These headings were as follows:


1. content creation & sharing
2. themed audio guide
3. interactive tour map / navigation
4. pre-tour / after-tour activities
5. collected memories

kj technique brainstorming harris profile
ideation
design thinking methodologies
kj technique

PHASE IV: PROTOTYPE, TEST & EVALUATION

During the design thinking evaluation stage, two methods were selected from the design thinking toolkit. The ideas generated in the ideation phase were voted upon using the Dot Voting method and evaluated using the decision-making method, Harris Profile method.

design thinking evaluation

After conducting the Dot Voting, three titles were chosen: 'themed audio guide,' 'interactive tour map/navigation,' and 'pre-tour/after-tour activities.' These titles were subsequently assessed using the Harris Profile evaluation criterias, which were determined as follows:
1. Attraction
2 Quick Applicability
3. Innovation
4. Level of Necessity
5. Parental Compatibility
6. Duration of Experience
7. Lack of Substitute

harris profile

Project Summary:

Research Methodologies:

Empathy: Persona, Empathy Map, Mind Map, Journey Map, Emotional  Journey Map

Ideation: Brainstorming, KJ Technique

Evaluation: Dot Voting, Harris Profile

Tools:

Figma, Miro, Rhinoceros, Zortrax M200, Z-Suite, Adobe Photoshop & Illustrator

bottom of page